FROM SEPTEMBER 21ST TO NOVEMBER 11TH 2012
Videogames are not only entertainment. They are a medium, a cultural expression ,the generator of emotions, views of the world, ideas and history. This is the new art of the XXI century.
Pictures, film clips, installations, points of interaction and historical models by Leonardo on display, to explore the Assassin’s Creed series which has made Art and Science its center and mission.
Art (R)Evolution, title of the Assassin’s Creed temporary exhibition at the National Museum of Science and Technology, is a project supervised by Debora Ferrari and Luca Traini, linked to Game Art Gallery (last year it took art and videogames to the 54th Biennale in Venice) with E-Ludo and the participation in Riccardo Hofmann’s concept, in order to detect and investigate art and culture in videogames.
The National Museum of Science and Technology of Milan will display about a hundred works, among them pictures, film clips and installations. The most important Italian technical-scientific museum, that right from its origins has fostered the exchange between art and science, is now hosting real contemporary works of art from a single videogame, thus recognizing their artistic and cultural value.
The exhibition presents about a hundred original works by Ubisoft artists, which have worked on the various episodes of the videogame since 2007. Though they were realized in digital form, the works are made in materials which are faithful to the original typology of the image, thanks to the partnership with Demart, so that the public will have the chance to enjoy real pictures in the form of canvas, frescoes, plexiglass, wood, leather, fine art and mosaic.
Other contemporary artists are giving an important contribution to the interpretation of Assassin’s Creed’s cultural richness.
Massimo Giuntoli with his work Osmosi brings new life to the videos of the saga through an architectural model of lights. Samuele Arcangioli designed and realized the Macchina dei ritratti, a 4 meters long room where the public encounters the different identities of the main characters in the series.
Edward Paul Quist, an artist from Brooklyn, specifically offered a work from his recent research on genetic code, with a video strongly connected to the protagonist’s emotions within the Animus.
The display also hosts two historical machinery models by Leonardo da Vinci from the collection of the Science Museum, the Flying machine with beating wings and the Eight-barreled machine gun, to exalt his presence and his genius in the videogame.
Two PC play-points – realized on purpose by Mirco Ferrari Labs – will enable the public to access specific workshops and to watch the interviews to Assassin’s Creed’s developers.