WHAT RESOURCES ARE WE PRODUCING?


A PRACTITIONER GUIDE FOR DEVELOPING AND IMPLEMENTING TINKERING ACTIVITIES

Drawing on current literature, reflections from project workshops, interviews with key developers of the Tinkering methodology and subsequent practitioner discussions, this document has been created to provide an overview of Tinkering (its key features, benefits and applications) and to provide guidance for science education professionals who want to explore Tinkering in their practice. The materials contained in this document have been developed to assist any professional who wishes to explore Tinkering. They will continue grow out of the work conducted by the project consortium over two years of developing, piloting and implementing Tinkering in a range of informal science learning institutions and will incorporate the reflections emerging from discussions amongst the project partners as part of the on-going cycle of development, testing and reflection.

DOWNLOAD A PRACTITIONER GUIDE FOR DEVELOPING AND IMPLEMENTING TINKERING ACTIVITIES (.pdf | 12MB)

SECTION 1
The first chapter seeks to define what is meant and understood by ‘Tinkering’ as an emerging pedagogical approach. It discusses Tinkering within the context of the popular maker movement. This discussion is extended to consider the identity of Tinkering, that is, its key characteristics and attributes, and how these can be considered to compare with other STEM teaching and learning approaches such as practical work, problem solving, and engineering.
Drawing on the Tinkering Studio’s Learning Dimension framework (table 4), this section discusses the power of Tinkering as a learning approach that can contribute positively to individuals’ lifelong engagement with STEM and to the development of twenty-first century skills.

SECTION 2
The second section is dedicated to creating a planning framework to help practitioners develop, test, monitor and refine Tinkering activities. This section contains a practical checklist to support the planning stages of developing a new Tinkering activity.

SECTION 3
The final section is focussed on how best to facilitate Tinkering. A key strand of this project is focussed on piloting facilitation techniques and training others to be facilitators of Tinkering. The suggestions, tips and guidance notes in this chapter represent the ideas, discussions and reflections about facilitating Tinkering of the learning practitioners who have been involved in this project across Europe and who have been developing and implementing Tinkering in their organisations.



A GUIDE TO TINKERING ACTIVITIES

’Tinkering EU' developed several new Tinkering activities for schools and family audiences. All activities were prototyped, tested with school and family audiences on the museum floor, evaluated and fine-tuned by the partners, and they are here, available for use.
The activities differ from each other: from an open-ended exploration of light (Light Paths and Light Play designed by the National Museum of Science and Technology Leonardo da Vinci - MUST), and the re-imagined Tinkering version of an all-classic game (Pingball designed by the Centre for Life), to building a narrative using gears (Gears! designed by NEMO Science Museum), to an engineering-inspired challenge (Store &Ride designed by MOBILIS).
We hope you will not only take up these activities in your institutions as such, but also use them as opportunities to reflect on on the unique nature and pedagogy of Tinkering in terms of design, materials, environment and facilitation.


ACTIVITIES FOR FAMILIES

Light Play

Museo Nazionale Scienza e Tecnologia Leonardo da Vinci

Pingball

Centre for life

Gears

Nemo Science Museum



ACTIVITIES FOR SCHOOLS

Light Paths

Museo Nazionale Scienza e Tecnologia Leonardo da Vinci

Store & Ride

Mobilis Science Centre



DOWNLOAD THE GUIDE TO TINKERING ACTIVITIES - LOW RESOLUTION (.pdf | 2MB)

DOWNLOAD THE GUIDE TO TINKERING ACTIVITIES - HIGH RESOLUTION (.pdf | 6MB)



PROFESSIONAL DEVELOPMENT GUIDELINES

Tinkering EU focused on facilitation, that is,the attitude and strategies to employ while working in Tinkering activities with learners. The partners designed training schemes for facilitators and tested them at the partner institutions through explainer exchange programmes. The materials constitute the results of the work and aspire to contribute to the professional development of facilitators aiming to ensure integrity and quality in the implementation of Tinkering in museums.

DOWNLOAD THE GUIDE TO TINKERING ACTIVITIES (.pdf | 1,3MB)

DOWNLOAD REFLECTION TOOL (.pdf | 665KB)